Dark Reign

Darkness born out of Light

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Battlefleet Gothic FAQ 2010

    The intent of the BFG FAQ 2010/Errata along with the rest of the 2010 Compendium is to finally tie up some loose ends that needed fixing for quite some time. The Compendium also incorporates many of the rule sets introduced in the Battlefleet Gothic Magazine, 2002 Annual and Fanatic Magazine. This document is intended for use with the most recent online versions of the Battlefleet Gothic Rulebook and Armada and the files at Games Workshop’s Specialist Games Battlefleet Gothic Resources website as of December, 31st, 2010. It is also heavily cross-referenced; any references listed in italics refer to pages in this same document. For all intents and purposes this supersedes any previously released FAQ and Errata. Note that the online rules correct a number of deficiencies in the printed rulebook, not all of which are reiterated here. 

War-Waster Homeworld

 

    War wasted worlds are the blasted, poisoned ghosts of once prosperous worlds where the survivors meek out bleak existences on the fringes of their now post-apocalyptic landscapes. All war wastes are fundamentally tied by global scale wars culminating in nuclear, biological, or chemical super weapons wiping out the vast majority of life of the world. The battle for survival in the horrid conditions of such world reshape the remaining population as the world slowly dies around them. Mutation, depravity, and a degeneration of culture are all staples of the war wastes, equally creating a breeding ground for heresy, mutation, and war-forged heroes.

The Sons of Khaine

    Much is known amongst the scholars of the Ordo Xenos about the alien race of the Eldar. The Ordo has extensive files on each of the major Craftworlds of the Eldar, and although recorded instances of war with the Eldar far outweigh those of collaboration, the Eldar are unusual in that they have been known to fight alongside Humanity in pursuit of a common goal. Unlike aliens such as the ferocious Tyranids or implacable Necrons, Eldar can play far more of a role in a game such as Inquisitor; they are far from mindless brutes to be hunted down and killed. The Eldar likely to be encountered in Inquisitor will be warriors and outcasts, following their own agendas and no doubt deeply embroiled in the events portrayed by the tabletop game itself. This article aims to facilitate the usage of Eldar characters in Inquisitor, and covers everything from reasons to include Eldar in the storyline in the first place, to the esoteric weaponry and skills that mark them apart as the powerful and enigmatic aliens they truly are.

Damian Bloodhound

    Avicious killer from the mean streets of Hive Primus on Necromunda, Damian Bloodhound fell from being one of the Emperor’s loyal servants to a fugitive from Imperial justice… The Schola Progenium is a vast, galactic-wide organisation that schools the offspring of loyal Imperial servants in preparation for the day that they will take their place in serving the Emperor. Many of these children grow to become officers in the Imperial Navy or Commissariat, while others rise to become the Princeps of the mighty god-machines in the Titan Legions. But others have talents that would best serve the Emperor by enforcing His laws upon its citizens, and join the ranks of the Adeptus Arbites, the Judges. The Judges are the ultimate enforcers of the Emperor’s law, faceless, incorruptible and utterly without mercy. They are the first line of defence against rebellious  planetary governors and their very presence is often enough to quell any disloyal thoughts among a truculent population. Members of the Adeptus Arbites never serve on their home world or even worlds within a dozen

Croneworld

    This campaign setting describes a Crown World on the outskirts of the Eye of Terror; though it could be readily applied to anywhere that has a chaotic influence. It could also be played as an interlude for your characters in the middle of some grand adventure or it may also be the focus of a long campaign. A GM isn't even entirely necessary if players can make decisions amongst themselves.

    A GM may also use this without the players' knowledge. By using it as a source book and making rolls behind the scenes, a GM will be able to produce a storyline without much effort if he wishes.

Converting the Masses

    There are two parts to each weapon; the bit you hold (the handle) and the bit you stick into your enemy (the head). At the most basic level there are three types of head - sharp, edged and blunt as seen in spear, sword and mace, for instance. There are likewise three types of handle - short, medium and long. Short and medium represent one and two-handed weapons while long handles represent the very intelligent idea of putting as much distance as possible between yourself and the person who's trying to hit you.

    There are exceptions to the above (a staff is all handle and no blade, and a throwing dagger is all blade and no handle) but look at it this way - only half as muh weapon to sculpt! There, doesn't that feel better?

Chrono-Gladiator

    Fitted with numerous bionic weapons and attachments, the Chronogladiators have a pre-set destruct deadline, which is only extended when they are in battle, as they thirst for life itself. Every second the Chrono-gladiator is not in combat, his life-timer ticks down the seconds towards his death. The death clock’s life timer can only be reversed by the chemicals released in the sensation of shedding blood. In battle they are ferocious opponents, who fight for the thrill of combat and the promise of an extended life. Most are pumped full of a lethal cocktail of combat stimms and bioenhancers and their sanity is questionable, as the only life they can lead is one of constant battle and bloodletting.

The Twisting Path

    Over the ages Inquisitors without number have proven themselves able to harness the energies of the Immaterium, bending them to their will and shaping reality around their desires with the force of their indomitable minds. It is not uncommon for an Inquisitor to influence the mind of a lesser man, to open a door or portal with but a wish, even to hurl incandescent bolts of balefire at his foes. But even the most innocuous cantrip can open a pathway for possession, attracting daemons from the warp like sharks to a drowning man. The fate of those unshriven in the eyes of the Emperor is often far worse than any divised by man, as a psyker unsure of his talents can be torn inside out within the blink of an eye – his mortal soul the cost of his ignorance. Thus only the most capable and psychically gifted Inquisitors dare to use their powers on a regular basis, knowing full well that the slightest lapse in concentration could cost them, at the very least, their mind.

Caverns of Jericho

Inquisitor at Conflict: Edinburgh by Derek Gillespie

The Mists of Time

Inquisitor and Conflict: Edinburgh have a long and distinguished history. Way back in the mists of time, before the Conflict Regional Tournaments were established by Games Workshop, there was an event held in Edinburgh called the Caledonian Conflict, the first Scottish National Gaming Tournament. Inquisitor was about to be unleashed on the expectant public an, as part of the Studio's contribution to the event, Graham McNeill ran a Q&A session regarding the game, and took a few people through the rules system.

The Gift of the Heavens

    Through the icy darkness of the void, the rock hurtled towards the ocean blue planet below, trailing all manner of dust, a tail of water and gas being left in its wake. Orbital satellites had tracked it from its initial entry into the star system, and now mapped its trajectory as it began its final descent into the atmosphere. The meteor began to glow red-hot as hit the upper atmosphere, and the thin layer of gases surrounding it were burned off in an instant. With a fiery trail behind it, it hurtled through the skies, losing altitude at a phenomenal rate. The inconceivably vast oceans beneath it reflected the red glare as the rock grew closer and closer to sea level, until the projectile was scant metres above the surface.

Lucretia Bravus

    The world of Gabrydon has been torn apart by brutal and bloody civil war for nearly seven hundred years. Throughout the reigns of over one hundred Imperial Commanders, dissident guerrilla forces have waged a constant terrorist war against the Emperor’s servants. The original reasons for the insurrection have been long forgotten but the bitter fighting continues unabated.

Avicenna's Warband

By Peter 'Avicenna' Bell

Peter is lucky enough to enshrine all that is great about Inquisitor. He has an active imagination that loves to tell stories, create backgrounds and play with his characters. He is also a fine painter and converter! Yes, I'm jealous as well! With all this in mind we asked him about his Warband, how he created and painted his characters as well as what's going on in his latest campaign.

Alien Generator

Dead or Alive, your coming with me...

There’s no doubt that alien characters give you the chance to go nuts when converting your models, so Graham McNeill explains how you can randomly generate your own alien bounty hunters and set them on the trail of their prey.
With the variety of Inquisitor models available and the additional pieces from Mail Order, its relatively simple to build your own characters.

 Bounty hunters are a staple of adventure fiction and make interesting characters in the game, providing you with exciting angles to hook your Inquisitor plotlines on. Alien bounty hunters allow you to really stretch your modelling muscles because you can go to town with converting and dreaming up new ideas for your characters. Here I’ll try to show you how you can quickly and easily randomly generate these alien desperadoes.

Also, random characters are useful for GMs wishing to quickly create a non-player character for a scenario. So, to allow these hopeful gamblers to do just that, here’s a random procedure for generating alien bounty hunters.

Alanthrasil

Aliachemoranthrashe’ill, broadly translating as ‘the swift and final twist of the crescent blade’, was born on Craftworld Biel-tan eight hundred standard years ago. The youngest of two siblings, his father Morecthias was an incredibly accomplished Dire Avenger Exarch, as was his father before him. Millennia ago, Alanthrasil’s ancestors had pioneered the martial discipline of Imaluan, hinted at in the teachings of Asuryan. These learned warriors taught their many
disciples the virtue of total grace and economy of movement. When the masters of the art performed the complex dance of war, not a single iota of energy was wasted. Every action and reaction was perfectly executed, every cut and parry timed to precision, achieving an almost supernatural state of grace.

The Explorer's Handbook

    Have you ever wanted to play a game that intermingles the shadowy agents of the Inquisition and the daring souls that traverse the stars, otherwise known as the infamous Rogue Traders? Have you felt the disparity in the two primier systems too great an obstacle to sit comfortably? Lastly, do you prefer Dark Heresy? If you've answered yes to all three of these questions, then the Explorer's Handbook was meant for us dreamers.

    While still a very early version, the Explorer's Handbook is a tome that I hope will become a great resource to expand the possibilites for our brave, foolish, doomed acolytes. Making the careers from the intrepid star hoppers viable in Dark Heresy, the path to stopping intersector heresies has become a reality. This tome will aim high with the following goals:

Dark Heresy Character Creation

This Dark Heresy supplement contains a simple guide to the currently published options available during character creation and elite advancements from the Dark Heresy core rulebook, The Inquisitor’s Handbook, and The Radical’s Handbook.

Latest Applications

Hotblack's Android Character Manager App

    Community contributor Hotblack has recently released the Beta for his Android App to suppliment his (and hopefully) many others games of Dark Heresy. This first release version already shows a tremendous amount of promise with a mobile character sheet & manager set to a thematic layout. Currently Hotblack is looking for more beta testers to help him refine the application. If you enjoy this program, please share your thoughts or if you want to, participate in the discussions with the author Here!

Trader Tools

    Trader Tools is an elegantly simple freeware application designed as a gaming aid for Rogue Trader, although it's utility lends well to it's sister games of Dark Heresy, Only War, Black Crusade and Deathwatch.

 

 

Automatic Navigator

    The Automatic Navigator is a great application to add to any Gamemaster or Navigator's arsenal providing a quick Navigation calculator!

 

Application: Executable Jar File
Version: 1.0

Only War: Cost Calculator

 

    Want a quick reference tool when calculating your experience using Only War's modular Apptitude system? This application takes all the page flipping out of the equation, offering a simple toggle click to determine which attributes to use and the results simply appear on the applications screen. This application displays the changes in experience costs for Characteristics, Skills, and all three tiers of talents. The Cost Calculator is a nifty time-saver; try it out and let us know how it worked for you!

 

Warhammer 40,000 Plot Generator

    The Warhammer 40,000 Plot Generator is exactly what it says on the tin - a nifty .swf file that autopopulates a Thought for the Day followed by a plot full of randomized details for quick and fun sessions on the go!  

 

 

Recent Comments

No Avatar
Guest (not verified) on Tue, 05/21/2013 - 11:39
Comment: 

While I really like your ideas, I have a few nitpicks that I think would be valuable to consider.

With the exception of forested frontier worlds, wood is an exceptionally rare commodity in the 40k universe. It's far beyond the reach of the average citizen, and certainly should cost more than 4 thrones. I think just a basic wood stock would be a "good" quality finish and any rare wood like Nalwood would be a "best" quality finish.

Lastly, from a mechanics standpoint, I think granting someone a +10 to concealment tests is a bit overpowered for an investment of 4 thrones.

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